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America's Army Information

America's Army (also known as AA or Army Game Project) is a series of video games and other media developed by the United States Army and released as a global public relations initiative to help with recruitment. America's Army was conceived by Colonel Casey Wardynski and was managed by the U.S. Army's Office of Economic and Manpower Analysis at the United States Military Academy.[2] Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining."[3]

The PC version 1.0, subtitled Recon,[4] was first released on July 4, 2002. Since then there have been over 26 versions released with the most recent being America's Army 3. All versions have been developed on the Unreal Engine and use PunkBuster to try to prevent cheating. The game is financed by the U.S. government and distributed by free download.

America's Army has "grown in ways its originators couldn't have imagined".[3] Dozens of government training and simulation applications using the America's Army platform have been developed to train and educate U.S. Army Soldiers.[5] America's Army has also been used to deliver Virtual Soldiering experiences to participants at events such as air shows, amusement parks and sporting events around the country. The America's Army series has also been expanded to include versions for Xbox and Xbox 360, arcade, and mobile applications published through licensing arrangements.[6][7]

The game was developed by Wardynski, who recognized that a video game might be helpful to the U.S. Army in the strategic communication efforts by providing more information to prospective soldiers and to help reduce the number of recruits who wash out during the nine weeks of basic training.[2] The effort proved successful with "more than 8 million registrations and 3 billion player rounds" as of March 2007.[8] One teenager was quoted saying the game "provides great information. This would probably spark an interest. I don't know how I would have found out so much some other way."[9]

Contents

Other versions

America's Army: Rise of a Soldier

America's Army: Rise of a Soldier was released for the Xbox in October 2005. According to the press release, the game features "all the action-packed realism that players have come to expect from the America's Army game brand" and "offers the most true-to-life Army experience, allowing players to create a soldier and lead him through the excitement of an Army career".[10]

Mobile game

In February 2007, Gameloft and the U.S. Army released America's Army: Special Operations for mobile phones. The game features three types of gameplay. Players can pilot a combat helicopter, man an armored vehicle or serve as an infantryman. According to Mobicritic.com, "Gameloft does a great job with this game and the only fault one could find is that the game is too short. It isn't, really: you just won't realize how fast the hours of play have passed, as this game really gives the term 'action packed' a new meaning."[11][12]

Arcade game

The arcade version of America's Army was developed by Global VR and released in July 2007.[13] It is billed as a "realistic and engaging game centered on exciting training exercises and includes a significant amount of authentic Army videos".

Real Heroes

The Real Heroes program, launched in September 2006, focuses on specific soldiers who have been recognized for various acts. Described in an article from U.S. News and World Report, the idea of the Real Heroes program "is to tout ordinary people who, when thrust into danger, showed extraordinary courage".[14]

The Real Heroes program uses videos, photo albums and blogs on the Real Heroes website to depict the lives of those featured in the program. Soldiers' likenesses and biographies are incorporated into America's Army and used to create action figures sold at retail and distributed at Army events.[citation needed] Additionally, those featured in the Real Heroes program make media appearances at America's Army events across the country such as the VAE, gaming competitions and Technology Education programs. On January 23, 2007, Real Hero SGT Tommy Rieman was recognized by President George W. Bush during his State of the Union address. Bush affirmed "... and like so many other Americans who have volunteered to defend us, he has earned the respect and the gratitude of our country."[15] Currently, there are nine Real Heroes in the program.

America's Army Real Heroes
Name Award Tour Selection Date
MAJ Jason Amerine Bronze Star w V Device OEF-A 2006
SGT Tommy Rieman Silver Star OIF 2006
1LT Gerald Wolford Silver Star OIF 2006
SSG Mathew Zedwick Silver Star OIF 2006
SGT Jason Mike Silver Star OIF 2007
SSG Timothy Nein Distinguished Service Cross OIF 2007
SFC Robert Groff Bronze Star w V Device OIF 2008
SFC John Adams Bronze Star w V Device OIF 2008
SGT Monica Brown Silver Star OEF-A 2009

Government applications

In 2005, the America's Army developers partnered with the Software Engineering Directorate and the Army's Aviation and Missile Research Development Engineering Center in Huntsville, Alabama, to manage the commercial game development process and use the America's Army platform to create government training and simulations. "America's Army has pushed to reuse the same elements for many purposes," said Wardynski, originator of the game, "We can build one soldier avatar and use it again and again. When we build something in America's Army, the U.S. government owns it completely ... and [it] can therefore be used for any application or use of the game. So costs keep going down. " After AA went live, requests started coming in to use the game for purposes other than recruiting, such as training.[16]

The partnership with SED, an Army software lifecycle management center, allowed the development team to repurpose the commercial software to meet the needs of Soldiers preparing for deployment. SED engineers developed customized applications used by many different Army and government organizations including the JFK Special Forces School and the Army's Chemical School. They are used to provide training in use of rare equipment such as PackBot robots, CROWS, and Nuclear Biological Chemical Reconnaissance Vehicles.[citation needed]

Virtual Army Experience

The Virtual Army Experience (VAE) was launched in February 2007. It is a mobile U.S. Army simulator that allows participants to virtually experience certain aspects of soldiering. The core of VAE is America's Army reworked to provide a variety of scenarios. The VAE can be deployed in a full scale rendition or broken down into two smaller versions enabling it to appear at two separate events simultaneously. Since its launch, VAE has hosted over 130,000 participants at more than 100 events.[17]

Army Experience Center

On August 29, 2008, the U.S. Army opened the Army Experience Center, a facility where visitors can virtually experience many aspects of Army life. Located inside the Franklin Mills Mall in Philadelphia, the 14,500-square-foot (1,350 m2) facility features a number of interactive simulations and online learning programs to inform visitors about Army careers, training and educational opportunities.[18]

Pete Geren, Secretary of the Army, says "Potential recruits are afforded a unique opportunity through the Army Experience Center to learn what it means to be the best-led, best-trained and best-equipped Army in the world by allowing them to virtually experience multiple aspects of the Army."[19] The head of Army Recruiting Command, Major General Thomas Bostick, calls the AEC "a learning laboratory" — but not just for those who are thinking of joining. "It's incumbent upon the American public to know about their Army," Bostick said.[20]

Technology Education Program

Launched in 2007, the Technology Education Program provides real world applications of classroom learning that augment the curriculum in academic areas including math, physical science, physics, chemistry, technology, computer science, art, animation, graphic design, social studies, anatomy, physiology and psychology. Army experts and Soldiers work with students to teach them about robotics; optics; missiles; video games; and intellectual, emotional and physical development.[21][22]

In April 2008, Discovery Education featured America's Army in a live webinar in which over 1000 students and educators participated with AA game developers and software engineers.

Reception

America's Army has been positively received, up until 2.8. GameSpot states "nothing beats going in and seeing what the Army really does...without actually having to do it"[2] It has a rating of 82 on Metacritic.[23] In addition, it has been covered in thousands of media outlet stories around the world and has received many awards.

Presenting Body Award Year
Computer Gaming World Magazine Editor's Choice award (4.5 out of 5 stars) 2002
Computer Games Magazine Best Use of Tax Dollars 2002
PC Gamer Magazine Best Value 2002
PC Gamer Magazine The Best Gaming moments of 2002 2002
IGN ActionVault Debut Game of the Year 2002
IGN ActionVault Biggest Surprise of the Year 2002
IGN ActionVault Multiplayer Game of the Year (Honorable Mention) 2002
Gamespot.com Biggest Surprise on a PC 2002
Gamespot.com Best Multiplayer Game (Runner Up) 2002
Gamespot.com Nominated for Best Sound in a Game 2002
GameSpy.com Best Action Game of E3 (Runner Up) 2002
Wargamer.com Best First Person / Tactical Shooter 2002
Computer Gaming World Multiplayer Game of the Year (Nominated) 2002
Clan World Network Most Realistic Game of the Year 2002
Well-Rounded Entertainment.com Best Game of E3 2003 2003
DoubleClick's Insight Awards Honorable Mention for Best Multi-Channel Marketing 2003
Academy for Interactive Arts & Sciences Finalist for 2003's First Person Action Game 2003
GameSpot Runner up for Best Multiplayer Game of the Year 2003 2003
CBS Online One of the Best Games of 2003 2003
GameSpy Best of 2003 – Best Value 2003
PC Gamer Runner Up for Best Value 2003
Computer Games Magazine Best Free Game 2004
Tom's Hardware The Best of E3America's Army: Special Forces - Most Dedicated Developers 2004
Digital Entertainment & Media Excellence Award(DEMX) Best Advergame of 2005 2005
Innovations in American Government Award Finalist 2006
M16 Copywriting and Text Gold Prize for demonstrating compelling and creative copy 2006
Event Design Magazine Awards Bronze Medal for Best Outdoor Consumer Environment (VAE) 2007
Strategic Horizon's ThinkAbout EXPY for Experience Stager of the Year (America's Army and VAE) 2009
North American Effie Awards Effie for Government/Institutional/Recruitment & Brand Experience (VAE) 2009
Corporate Event Magazine Judges Choice Award for Best Road Show/Multi Venue Event (VAE) 2009
Jay Chait Award for Strategic Excellence Bronze Award for Brand Experience & Innovative Design 2009
Guinness World Records Largest Traveling Game Simulator (VAE) 2009
Guinness World Records Largest Virtual Army 2009
Guinness World Records Most Downloaded War Game 2009
Guinness World Records Most Hours Spent Playing a Free Online Shooter 2009
Guinness World Records Earliest Military Website to Support a Video Game 2009

Academic references

America's Army has gained the interest of numerous professionals in the fields of business, economics, and social science. A partial list of published analyses includes:

"America's Army director Colonel Wardynski uses the metric 'cost per person hour', estimating in 2005 that the $2.5 million the Army puts into the program each year results in 'a cost per person hour of 10 cents, versus $5 to $8 for TV'." (p. 173)

Controversy

America's Army has been described as an extension of the military entertainment complex with criticism that it contributes to a militarization of society.[25] Because America's Army focuses on the technological aspect of war rather than the moral, it has been referred to as How We Fight, alluding to the U.S. government's series of films named Why We Fight, which supported the war effort for World War II.[26]

See also

Video games portal

References

  1. ^ AA Version 2.x will still be updated after launch of AA3.0 America's Army Official Forum
  2. ^ a b c Kennedy, Brian (2002-07-11). "Uncle Sam Wants You (To Play This Game)". New York Times. http://query.nytimes.com/gst/fullpage.html?res=9B0DE2DE1330F932A25754C0A9649C8B63&sec=&spon=&&scp=1&sq=wardynski&st=cse. Retrieved 2008-10-28.
  3. ^ a b McLeroy, Carrie (2008-09). "History of Military Gaming" (pdf). Soldiers Magazine: 4–6. http://lists.army.mil/soldiersmagazine/pdfs/sep08full.pdf. Retrieved 2008-10-28.
  4. ^ http://www.americasarmy.com/aa/intel/versions.php
  5. ^ Jean, Grace (2006-02). "Game Branches Out Into Real Combat Training". National Defense Magazine. http://www.nationaldefensemagazine.org/archive/2006/February/Pages/games_brance3042.aspx. Retrieved 2008-10-28.
  6. ^ Bramwell, Tom (2007-03-17). "America's Army launches mobile offensive.". gamesindustry.biz. http://www.gamesindustry.biz/articles/americas-army-launches-mobile-offensive. Retrieved 2008-10-28.
  7. ^ Brinkley, C. Mark (2007-03-19). "Expand and conquer". Army Times. http://www.armytimes.com/entertainment/video_games/online_life_americasarmy070226/. Retrieved 2008-10-28.
  8. ^ "March 2007 eNewsletter". America's Army Official website. March 2007. doi:March 2007. http://www.americasarmy.com/press/newsletter.php. Retrieved 14 June 2010.
  9. ^ Goodale, Gloria (2002-05-31). "Video game offers young recruits a peek at military life". The Christian Science Monitor. http://www.csmonitor.com/2002/0531/p18s01-algn.html. Retrieved 2008-10-28.
  10. ^ "AA: RoS in Stores NOW!". RiseofaSoldier.com. 2005-11-16. http://www.riseofasoldier.com/us/newsItem.php?id=14007. Retrieved 2008-10-28.
  11. ^ "America's Army Gameloft". Mobilecritic.com. 2007-04-06. http://mobicritic.com/2007/04/06/americas-army-gameloft/. Retrieved 2008-10-28.
  12. ^ "America's Army Mobile Phone Game". ArmyOps Tracker. 2007-01-31. http://aaotracker.com/thread.php?threadid=163814/. Retrieved 2008-10-28.
  13. ^ "Global VR to Deploy America's Army at AAMA Gala". Arcade Renaissance. 2007-07-20. http://www.arcade-renaissance.com/2007/07/global-vr-to-deploy-americas-army-at.html. Retrieved 2008-10-28.
  14. ^ Barnes, Julian E. (2005-11-13). "The New Action Heroes: In a time of war, the Army finds innovative ways to promote its warriors". U.S. News. http://www.usnews.com/usnews/news/articles/051121/21heroes.htm. Retrieved 2008-10-28.
  15. ^ "State of the Union". Whitehouse Website. 2007. http://georgewbush-whitehouse.archives.gov/stateoftheunion/2007/photoessay/04.html. Retrieved 2008-10-28.
  16. ^ Testa, Bridget Mintz (2008-05-26). "'America's Army' provides an enterprise platform for Army training". Defense Systems. http://defensesystems.com/articles/2008/05/much-more-than-a-game.aspx. Retrieved 2008-10-28.
  17. ^ Voight, Joan (2007-11-26). "Army Recruiters On a New Mission". AdWeek. http://www.adweek.com/aw/esearch/article_display.jsp?vnu_content_id=1003676881. Retrieved 2008-10-28.
  18. ^ McLeroy, Carrie (2008-09-02). "Army Experience Center opens in Philadelphia". U.S. Army News. http://www.army.mil/-news/2008/09/02/12072-army-experience-center-opens-in-philadelphia/. Retrieved 2008-10-28.
  19. ^ "U.S. Army Opens 'Army Experience Center' in Philadelphia: High-Tech Facility Allows Visitors to Experience Many Aspects of Army". MarketWatch.com. 2008-08-29. http://www.marketwatch.com/news/story/us-army-opens-army-experience/story.aspx?guid=%7B8650D27D-4056-4C42-961F-BB180FB2E1A0%7D&dist=hppr. Retrieved 2008-10-28.
  20. ^ Matheson, Kathy (2008-08-30). "Army Experience Center offers simulations at mall". USA Today. http://www.usatoday.com/news/military/2008-08-30-army-experience-center_N.htm?csp=34. Retrieved 2008-10-28.
  21. ^ "'America's Army' finds place in classroom". Fort Leavenworth Lamp Online. 2008-09-25. http://www.ftleavenworthlamp.com/articles/2008/09/25/dod_news/dod6.txt. Retrieved 2008-10-28.
  22. ^ Buchanan, Doug (2008-09-22). "Do your homework! Wait, no, let me". Business First. http://www.bizjournals.com/columbus/stories/2008/09/22/tidbits1.html?b=1222056000%5E1703169&brthrs=1. Retrieved 2008-10-28.
  23. ^ America's Army: Operations (pc: 2002): Reviews
  24. ^ http://authenticitybook.com/
  25. ^ Li, Zhan (2003). "The Potential of America's Army the Video Game as Civilian-Military Public Sphere" (pdf). http://www.gamasutra.com/education/theses/20040725/ZLITHESIS.pdf. Retrieved 2008-10-28.
  26. ^ Huntemann, Nina (2003). "Militarism & Video Games". Media Education Foundation. Archived from the original on October 2, 2003. http://web.archive.org/web/20031002152720/http://www.mediaed.org/news/articles/militarism.

External links

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Other Locus · Ice & Fire · ZPC · Zork Nemesis · Spearhead · Rainbow Six: Covert Operations Essentials · Alcatraz: Prison Escape · Delta Force: Task Force Dagger · Shadow Ops: Red Mercury · Pitfall: The Mayan Adventure

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